Thu 28 Jan 2010

“In each level the particles must be moved from particle emitters into goal points. Different colored goals accept only particles of that color. The colored force objects will attract their own color while repelling others. Grey objects interact with all particles in the same way.”

Il primo gioco in Flash del designer Anthony Mattox, che dà anche qualche dettaglio sul suo sviluppo.

Link: Pulsus.



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