“No speed changes. No effects whatsoever. Just plain trial and error.”

Electronic song based on looped patterns of automobiles running on a New York freeway.

Vertical panoramas by Richard Silver.

Link: New York Churches

(via Colossal)

Thu 24 Sep 2015

“John’s spirit must pursue his corpse to hell after dying a gruesome death.”

Pixel art meets 3D animation.

Tue 22 Sep 2015

“I have over 50 gigs of posters and behind the scenes photos that I’ve just saved over the years. Was organizing a bunch today and threw this together.”

Redditor assembles a gallery of 80 hi-res movie posters with text removed.

Link: Textless Posters

UPDATE: 60 more

“There was a game a while back that generated something like 20 gigs of player data a day. Right now another producer is reading that number and laughing, as their game does 100 or 200 or 300 gigs a day. We keep everything we can. And we are not alone. Normally I implement 20 to 30 different 3rd party SDKs into a game. Some of these help us track events or crashes, some are ad networks, others track demographic data. All of these networks are gathering as much, if not more data on you. Worse yet, they are all networked. Let’s say you’re in some app that wants to know if you are male or female, and what age range you fall under. Well, that app shares that data with its ad network. Guess who else uses that same ad network, we do! Now we have that data, without even asking for it.

Every time you play a free to play game, you just build this giant online database of who you are, who your friends are and what you like and don’t like. This data is then sold, bought and traded between companies.”

Link: Confessions of an Anonymous Free to Play Producer.